osGetBakedTexture
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LSL_Key osGetBakedTexture(LSL_Key user, int bake);
      LSL_Key osGetBakedTexture(LSL_Key user, int bake, LSL_String texturename);
      LSL_Key osGetBakedTexture(LSL_Key user, int bake, bool saveininventory);
      LSL_Key osGetBakedTexture(LSL_Key user, int bake, bool saveininventory, LSL_String texturename);

        // bake 0 = head
        // bake 1 = upper body
        // bake 2 = lower body
        // bake 3 = eyes
        // bake 4 = skirt
        // bake 5 = hair

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